type runtime.gcControllerState

24 uses

	runtime (current package)
		mgcpacer.go#L88: var gcController gcControllerState
		mgcpacer.go#L90: type gcControllerState struct {
		mgcpacer.go#L369: func (c *gcControllerState) init(gcPercent int32, memoryLimit int64) {
		mgcpacer.go#L384: func (c *gcControllerState) startCycle(markStartTime int64, procs int, trigger gcTrigger) {
		mgcpacer.go#L490: func (c *gcControllerState) revise() {
		mgcpacer.go#L598: func (c *gcControllerState) endCycle(now int64, procs int, userForced bool) {
		mgcpacer.go#L691: func (c *gcControllerState) enlistWorker() {
		mgcpacer.go#L731: func (c *gcControllerState) findRunnableGCWorker(pp *p, now int64) (*g, int64) {
		mgcpacer.go#L822: func (c *gcControllerState) resetLive(bytesMarked uint64) {
		mgcpacer.go#L842: func (c *gcControllerState) markWorkerStop(mode gcMarkWorkerMode, duration int64) {
		mgcpacer.go#L857: func (c *gcControllerState) update(dHeapLive, dHeapScan int64) {
		mgcpacer.go#L877: func (c *gcControllerState) addScannableStack(pp *p, amount int64) {
		mgcpacer.go#L889: func (c *gcControllerState) addGlobals(amount int64) {
		mgcpacer.go#L894: func (c *gcControllerState) heapGoal() uint64 {
		mgcpacer.go#L903: func (c *gcControllerState) heapGoalInternal() (goal, minTrigger uint64) {
		mgcpacer.go#L949: func (c *gcControllerState) memoryLimitHeapGoal() uint64 {
		mgcpacer.go#L1091: func (c *gcControllerState) trigger() (uint64, uint64) {
		mgcpacer.go#L1183: func (c *gcControllerState) commit(isSweepDone bool) {
		mgcpacer.go#L1243: func (c *gcControllerState) setGCPercent(in int32) int32 {
		mgcpacer.go#L1292: func (c *gcControllerState) setMemoryLimit(in int64) int64 {
		mgcpacer.go#L1346: func (c *gcControllerState) addIdleMarkWorker() bool {
		mgcpacer.go#L1374: func (c *gcControllerState) needIdleMarkWorker() bool {
		mgcpacer.go#L1381: func (c *gcControllerState) removeIdleMarkWorker() {
		mgcpacer.go#L1401: func (c *gcControllerState) setMaxIdleMarkWorkers(max int32) {